# Dynamic police & traffic props pack

This props pack has multiple dynamic (.yft) props, some of them might not behave as expected realisticly due to <mark style="color:yellow;">limitations of GTA 5 engine</mark> <sup>(and of the developer lack of skill 💀)</sup>, in this document you will find known non realistic behaviors that might be fixed or not in the future.\ <br>

***

## **Pushing cloth simulation props by the sides**&#x20;

Pushing props with cloth sim by the side might cause them to move both at the same time instead of shrink the cloth, as cloth props need pins and cannot be weighted to bones and move realistically.\
This is likely to <mark style="color:red;">never be fixed</mark> because is how the game works.

<div align="left"><figure><img src="https://3340611878-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMGwzxMCWyVnmWR3nNu0G%2Fuploads%2FqL9M3LVEuuI06Sx1h3yQ%2Fezgif.com-optimize.gif?alt=media&#x26;token=cf6e3727-6b1d-4802-9135-d18522b0a8c0" alt=""><figcaption></figcaption></figure></div>

***

### Cloth clipping into the ground when fallen

It's a pretty annoying issue but this is another GTA 5 limitation, for optimization purposes, cloth props can not interact with the ground, so the meshes just bend and clip into any floor.<br>

<figure><img src="https://3340611878-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMGwzxMCWyVnmWR3nNu0G%2Fuploads%2FRLIUiQK1yxFUa3DUvq79%2FCaptura%20de%20tela%202025-06-16%20222052.png?alt=media&#x26;token=92bfc782-2503-44bf-88c5-818e5b8fbac2" alt=""><figcaption><p>It's a 2013 game, it's understandable bro.</p></figcaption></figure>

***

### Evidence markers clipping into the ground or floating

In some parts of the map, decal planes are above the ground to provide damage, dirtness, grunge, and other effects of realism to the map, some of them are far from the ground and as the YFT uses collisions to perform physics responses, sometimes those decals might cause to the prop to seem like it's clipping, it's even more noticeble in smaller props such as the evidence markers, floating is caused because not always the ground collision matches the drawable, this happens in various parts of GTA map and it's unlikely to be fixed.\ <br>

<div><figure><img src="https://3340611878-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMGwzxMCWyVnmWR3nNu0G%2Fuploads%2FrO0xCVomcrY8AIgNILTh%2FCaptura%20de%20tela%202025-06-16%20222914.png?alt=media&#x26;token=ddec4c11-6d5b-4e71-b084-a41ca98bae38" alt=""><figcaption><p>Noticeble decal over the prop.</p></figcaption></figure> <figure><img src="https://3340611878-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMGwzxMCWyVnmWR3nNu0G%2Fuploads%2F5KcO8rmuWxrQkiwmnkKk%2FCaptura%20de%20tela%202025-06-16%20222919.png?alt=media&#x26;token=47dfa39e-566b-4975-9109-b5c07adb1443" alt=""><figcaption><p>Prop in a place with and without decals.</p></figcaption></figure></div>

***

### Cloth props not rendering properly or disappearing on the edges of the screen

This is not 100% tested and solved, however the main cause observed for that seems to be Fivem CreateObject native, props created via script that has cloth seems to have these kind of rendering issues, a native GTA prop was tested with 2 different scripts `(prop_flag_us)` , and in both cases the prop disappeared just like `crimetape1` might disappear sometimes, this might get fixed in the future if I found a solution or Fivem come up with a update that will solve it automatically. This issue was not observed in props that has cloth, but only in props made all of cloth.

<div><figure><img src="https://3340611878-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMGwzxMCWyVnmWR3nNu0G%2Fuploads%2FqjsZIfU7q5KtElX6j6ib%2FCaptura%20de%20tela%202025-06-16%20223157.png?alt=media&#x26;token=91ce78c0-69ff-456f-aa0b-313887e6f648" alt=""><figcaption></figcaption></figure> <figure><img src="https://3340611878-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMGwzxMCWyVnmWR3nNu0G%2Fuploads%2FMFo1DyWlmPD1S3xm7ges%2FCaptura%20de%20tela%202025-06-16%20223200.png?alt=media&#x26;token=7574ff41-82fc-4748-9ed4-c6df45d2a6a8" alt=""><figcaption></figcaption></figure></div>

***

### Installation

The pack installation is exact same as any other resources since it's completely standalone.

1. Download the package from keymaster or the link on your e-mail linked to Tebex.
2. Drop the folder in a already ensured folder, or on resources folder.
3. If the folder is on resources and not in a already ensured folder, go to `server.cfg` and type <mark style="color:green;">ensure trafficprops</mark> in a line and save.
4. Be sure to use a script that <mark style="color:yellow;">support .YFT</mark> files aka <mark style="color:yellow;">dynamic props</mark>, if your script can spawn base game .yft props such as [prop\_roadpole\_01a](https://forge.plebmasters.de/objects/prop_roadpole_01a) and load the physics, than you should not have any troubles with this pack. \
   ⚠️<mark style="color:yellow;">Be aware:</mark> the shop <mark style="color:red;">does not provide refunds</mark>, so be sure to have the right setup before purchasing the pack, <mark style="color:yellow;">our support cover only development issues and bugs</mark>, <mark style="color:red;">not refunds.</mark><br>

***

### <mark style="color:red;">FAQ</mark>

> My props are not spawning, what do I do?
>
> Be sure the resource is set up properly on your server, the props can be spawned with any script that support .yft props. (even AI generated scripts 👀)

> The props are spawning but they're not breaking, help.
>
> This usually happens when the script in use does not support dynamic props, or have it disabled, consult your scripter or review the code and adjust to support yft props.

> I like the props, but I want to change some textures, how can I do that?
>
> Files with .ytd format are texture library files, and they are by default unlocked by Keymaster, you can extract them using [Codewalker RPF explorer](https://discord.gg/cz2GamTaFJ) and edit using Photoshop, or any other image editor.

> The props are unlocked or has a unlocked version to be used in ymaps?
>
> No, there is only a escrowed locked version, the props can only be spawned by using scripts.
